The higher the DPI, the sharper the printout will be.
Toggle navigation Menu. Definition - What does Resolution mean? Techopedia explains Resolution Resolution is a broad term and may have different meanings when used in different fields of technology. Share this:. Related Terms.
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The size of the invisible area somewhat depends on the display device. HD televisions do this as well, to a similar extent. Computer displays including projectors generally do not overscan although many models particularly CRT displays allow it.
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CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners. The following table lists the usage share of display resolutions from several sources, as of May The numbers are not representative of computer users in general. When a computer display resolution is set higher than the physical screen resolution native resolution , some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport.
Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit when using DVI or insufficient sampling of the analog signal when using VGA connector. In recent years the aspect ratio has become more common in notebook displays.
As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock which is usually scanned for digital intermediate post-production and then on the actual points' count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to " n K" image "quality", where n is a small, usually even integer number which translates into a set of actual resolutions, depending on the film format.
As a reference consider that, for a around 1. Many personal computers introduced in the late s and the s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan.
The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border see image to right. Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress.
One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult.
Modern game consoles solve this problem by pre-filtering the i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the s lacked sufficient power to run similar filtering software. It was the standard resolution from to around Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.
General Assembly Resolution 302
In this image of a Commodore 64 startup screen, the overscan region the lighter-coloured border would have been barely visible when shown on a normal television. Dithering is used to overcome color limitations. The list of common display resolutions article lists the most commonly used display resolutions for computer graphics, television, films, and video conferencing.
From Wikipedia, the free encyclopedia. For screen sizes typically in inches, measured on the diagonal , see display size. For a list of particular display resolutions, see graphics display resolution. Main article: Interlaced video. Main article: Overscan.